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3do_pru_key_sqr.3do
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Text File
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1999-11-15
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8KB
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194 lines
# MODEL 'pru_key_sqr.3do' created from 'D:\J3DArt\RESOURCE\3do\pru_key_sqr.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 3
0:key_sqr_sdea.mat
1:key_sqr_tooth.mat
2:key_sqr_sdeb.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.022023
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.002000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME key_sqr
RADIUS 0.022023
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 20
# num: x: y: z: i:
0: -0.001000 0.002000 -0.002000 0.000000 0.000000 0.000000 1.000000
1: 0.009000 0.002000 -0.002000 0.000000 0.000000 0.000000 1.000000
2: 0.009000 0.020000 -0.002000 0.000000 0.000000 0.000000 1.000000
3: -0.008000 0.020000 -0.002000 0.000000 0.000000 0.000000 1.000000
4: -0.008000 0.002000 -0.002000 0.000000 0.000000 0.000000 1.000000
5: -0.001000 0.002000 0.002000 0.000000 0.000000 0.000000 1.000000
6: 0.009000 0.002000 0.002000 0.000000 0.000000 0.000000 1.000000
7: 0.009000 0.020000 0.002000 0.000000 0.000000 0.000000 1.000000
8: -0.008000 0.020000 0.002000 0.000000 0.000000 0.000000 1.000000
9: -0.008000 0.002000 0.002000 0.000000 0.000000 0.000000 1.000000
10: -0.001000 -0.018000 -0.001000 0.000000 0.000000 0.000000 1.000000
11: -0.001000 -0.010000 -0.001000 0.000000 0.000000 0.000000 1.000000
12: -0.009000 -0.010000 0.000000 0.000000 0.000000 0.000000 1.000000
13: -0.009000 -0.018000 0.000000 0.000000 0.000000 0.000000 1.000000
14: -0.001000 -0.018000 0.001000 0.000000 0.000000 0.000000 1.000000
15: -0.001000 -0.010000 0.001000 0.000000 0.000000 0.000000 1.000000
16: -0.001000 -0.020000 -0.002000 0.000000 0.000000 0.000000 1.000000
17: 0.009000 -0.020000 -0.002000 0.000000 0.000000 0.000000 1.000000
18: -0.001000 -0.020000 0.002000 0.000000 0.000000 0.000000 1.000000
19: 0.009000 -0.020000 0.002000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 37
0: 0.999500 -0.411853
1: 0.000500 -0.999501
2: 0.999501 -0.999501
3: 0.000499 -0.000500
4: 0.999500 -0.000499
5: 0.999501 -0.999500
6: 0.000500 -0.999501
7: 0.000500 -0.999501
8: 0.000500 -0.000500
9: 0.999500 -0.000500
10: 0.999501 -0.999500
11: 0.000500 -0.666667
12: 0.999500 -0.666667
13: 0.999500 -0.444444
14: 0.000500 -0.444445
15: 0.999501 -0.666667
16: 0.000500 -0.666667
17: 0.999501 -0.444444
18: 0.999500 -0.411853
19: 0.999500 -0.999500
20: 0.000500 -0.411853
21: 0.999500 -0.999500
22: 0.411853 -0.666667
23: 0.999500 -0.444444
24: 0.411853 -0.444445
25: 0.999500 -0.666667
26: 0.000500 -0.666667
27: 0.000500 -0.444445
28: 0.999500 -0.444444
29: 0.000500 -0.666667
30: 0.411853 -0.666667
31: 0.411853 -0.444445
32: 0.000500 -0.444445
33: 0.999501 -0.666667
34: 0.000500 -0.666667
35: 0.999501 -0.444444
36: 0.000500 -0.666667
VERTEX NORMALS
# num: x: y: z:
0: -0.301511 -0.301511 -0.904534
1: 0.707107 0.000000 -0.707107
2: 0.577350 0.577350 -0.577350
3: -0.408248 0.408248 -0.816497
4: -0.577350 -0.577350 -0.577350
5: -0.301511 -0.301511 0.904534
6: 0.707107 0.000000 0.707107
7: 0.577350 0.577350 0.577350
8: -0.408248 0.408248 0.816497
9: -0.577350 -0.577350 0.577350
10: -0.087706 -0.707107 -0.701646
11: -0.087706 0.707107 -0.701646
12: -0.240772 0.970582 0.000000
13: -0.240772 -0.970582 0.000000
14: -0.087706 -0.707107 0.701646
15: -0.087706 0.707107 0.701646
16: -0.577350 -0.577350 -0.577350
17: 0.577350 -0.577350 -0.577350
18: -0.577350 -0.577350 0.577350
19: 0.577350 -0.577350 0.577350
FACES 17
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 0 3, 3 2, 1 1, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 4, 4 3, 3
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 5, 0 6, 5 7, 6 8, 3
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 0 8, 3 9, 4
4: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 11, 7 12, 8 15, 7
5: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 13, 9 10, 10 14, 10
6: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 12, 8 11, 7 10, 10 13, 9
7: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 12, 8 13, 9 14, 10 15, 7
8: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 11 16, 12 18, 13 5, 14
9: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 17, 15 1, 16 6, 14 19, 17
10: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 16, 18 0, 20 1, 1 17, 19
11: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 18, 18 19, 21 6, 1 5, 20
12: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 16, 22 17, 15 19, 23 18, 24
13: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 2, 25 3, 26 8, 27 7, 28
14: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 29 0, 30 5, 31 9, 32
15: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 1, 33 2, 34 7, 14 6, 35
16: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 36 4, 15 9, 17 8, 14
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.000000 -1.000000
1: 0.000000 0.000000 -1.000000
2: 0.000000 0.000000 1.000000
3: 0.000000 0.000000 1.000000
4: 0.000000 1.000000 0.000000
5: 0.000000 -1.000000 0.000000
6: -0.124035 0.000000 -0.992278
7: -0.124035 0.000000 0.992278
8: -1.000000 0.000000 0.000000
9: 1.000000 0.000000 0.000000
10: 0.000000 0.000000 -1.000000
11: 0.000000 0.000000 1.000000
12: 0.000000 -1.000000 0.000000
13: 0.000000 1.000000 0.000000
14: 0.000000 -1.000000 0.000000
15: 1.000000 0.000000 0.000000
16: -1.000000 0.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 vlec_null
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 key_sqr